LABORAVR — VIRTUAL LABORATORY SYSTEM
The lab that
never runs out.
Practical chemistry, physics and biology in virtual reality — built for African universities, where an equipment budget shouldn't decide who gets to do science.
DISCIPLINES
Chemistry · Physics · Biology
REPEATS
Unlimited
CONSUMABLES
None
THE PROBLEM
Practical science is the first thing a tight budget cuts.
COST
A single working teaching lab runs into tens of thousands a year once equipment, reagents and maintenance are counted.
ACCESS
One lab, hundreds of students. Practical time gets rationed, and most of it is spent watching.
RISK
Reactive chemicals and mains-voltage apparatus mean supervision limits how much students are allowed to touch.
SUPPLY
Consumables run out mid-semester and imported replacements arrive late, if at all.
THE LABS
Three disciplines. One headset.
Chemistry
Titrations, reaction kinetics and organic synthesis. Get it wrong, see what happens, run it again.
IN DEVELOPMENT
Physics
Mechanics, optics and circuits on apparatus that never drifts out of calibration.
PLANNED
Biology
Microscopy, dissection and cell biology without specimen cost or ethical constraints.
PLANNED
IN THE ROOM
01
Put on the headset
Standalone hardware. No workstation, no cabling, no dedicated room — the lab goes where the students already are.
02
Run the practical
The same procedure your syllabus specifies, with every instrument to hand and no queue for the one working set.
03
Review the attempt
Every action is timestamped. Demonstrators see who understood the method and who arrived at the answer by luck.
RUN ONE NOW
This is the chemistry, not a video of it.
A strong acid–strong base titration, solved live from the same equations the headset uses. Overshoot it and see what a spoiled titration costs.
ACID–BASE TITRATION · 0.100 M HCl / 0.100 M NaOH
HOLD TO ADD DROPWISE
ADDED
0.00 mL
pH
1.00
STATE
ACIDIC
pH barely moves at first. Add titrant and watch where the curve turns.
BROWSER PREVIEW · THE HEADSET VERSION ADDS THE GLASSWARE AND THE HANDS
SPECIFICATION
What your IT department will ask.
HARDWARE
Standalone headsets. No workstation, no cabling, no dedicated room.
CONNECTIVITY
Practicals run offline. Results sync when the network returns.
DEPLOYMENT
Managed install on department-owned devices. No per-seat licence keys to distribute.
ASSESSMENT
Every action is timestamped, so a demonstrator sees method, not just the final answer.
CURRICULUM
Procedures are authored against your existing practical manual, not a generic one.
We're looking for the first three departments.
The pilot is free. You get the labs and your students' practical time back; we get the feedback that decides what gets built next.